
(slightly outdated but still functional for testing builds)įor fuel and Amalgamator based calculations.įor seeing upcoming daily challenges over the next year. Welcome to Trimps This game saves using Local Storage in your browser. Supports scrying over multiple runs, previously unlocked masteries, custom scrying start zone and poison-only scrying. Calculates how many zones a player must scry for in order to unlock their desired masteries. Takes Heirloom Shield VM drop chance and Golden Upgrades into account.Ī tool to help players plan their deep runs to unlock new masteries. The 'Trimps from Generator' stat now takes Carp and other housing bonuses in to account for the displayed number. Has the ability to import your save, and can also determine the average zone required to reach the next VM at your current point in the run. Simulates Void Map drop chance over thousands of runs. Authors of tools and calculators that generate perk setups can now follow the format and directions of the exportPerks() function in main.js to allow for easy. Can read exported saves, making it easy to use and accurate.ĭetermines the optimal zone for you to farm by simulating hours of farming in each zone.Ĭalculator for Magmatic and Plagued Heirlooms, and DG upgrades. In another modification, TRIMP is calculated as a product of the training time in minutes and a Rating of Perceived Exertion where rest = 0, 1 = very, very easy 2 = easy 3 = moderate 4 = somewhat hard = 5 hard 7 = very hard and 10 = maximal.Perk optimizer. The modified TRIMP for a person with a maximum heart rate of 200 bpm training for 30 min at an average of 150 bpm will be 30 × 3 = 90. The modified TRIMP is calculated as the product of training volume (time in minutes) and training intensity (HR zone). One modified version of TRIMP splits training into zones related to the maximum heart rate (max HR) of the performer: zone 1 is at 50–59% maxHR zone 2 at 60–69% max HR zone 3 at 50–79% max HR zone 4 at 80–90% HR and zone 5 at 90–100% max HR. It was originally defined as the product of training volume, measured in minutes, and training intensity, measured as average heart rate (beats per minute or bpm). Completing a map takes you back to the Maps Screen (unless the Exit to World option is selected). Import save ( get it back) Mid-run respec Target zone Presets Weight: Helium Weight: Attack Weight: Health Fixed perks. All green fields are required user inputs, including the weights, and you should consider adjusting them as needed for your use case. Trimps is a resource management, incremental game developed by GreenSatellite, where players control a society of impish creatures called Trimps. TRIMP is an abbreviation of TRaining IMPulse. Recycling a map will give back 1/4th of the cost it would take to create a map of that level without using any properties (sliders). Otherwise see guidelines below: Required user inputs. The 5 unemployed Trimps that assist with gathering when not breeding is displayed as a 5 increase to all trimp-employable resource gathering (not gems). TRIMP is an abbreviation of TRaining IMPulse. The 5 Trimps per level that can breed while working are actually shown as extra breeding Trimps - if you have 10 levels and 1000 max Trimps, you can have 500 employed and will see 750 breeding.

Maps can also be utilized to farm loot in the form of various. A method for quantifying aerobic training load. Beside those, the player can also find new housing, as well as some upgrades.

The most important thing maps have are equipment prestige upgrades. They are first unlocked at zone 6, where the player receives their first standard map - Tricky Paradise. A tool to help players plan their deep runs to unlock new masteries. Create and control your own society of impish creatures called Trimps Manage resources and defeat countless bad guys in your path to conquest and discovery. A method for quantifying aerobic training load. Maps are combat zones that can be run as an alternative to the zones in the world. Trimps is a free, singleplayer idle incremental game on Kongregate.
